Chapter 6 Reference 44
Explaining How Fighting Games Use Delay-Based and Rollback Netcode
Open the original at words.infil.netAs cited in DDIA
Ricky Pusch. "Explaining How Fighting Games Use Delay-Based and Rollback Netcode." words.infil.net and arstechnica.com, October 2019. Archived at perma.cc/DE7W-RDJ8
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Netcode [p1]: Fightin' Words
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