Chapter 6 Reference 44

Explaining How Fighting Games Use Delay-Based and Rollback Netcode

Ricky Pusch

2019 words.infil.net

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Ricky Pusch. "Explaining How Fighting Games Use Delay-Based and Rollback Netcode." words.infil.net and arstechnica.com, October 2019. Archived at perma.cc/DE7W-RDJ8

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Netcode [p1]: Fightin' Words

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